Conclusion 1
From Australian Children's Transmedia Storytelling
Modernization of how children’s storytelling is being reshaped by allowing the audience to be their own producers. This has been done by a shift in the production concept wherein the traditional (ie. Professional) producers have reallocated their experience from making content to making tools in which the audience can craft their own end-product.
Aside from this change, though, it has also educated the young user in how this medium works. Often, technology similar to KaHootz will serve as pathways or stepping blocks to allowing the user to tackle more advanced applications as they mature. The content has been simplified in order to improve the literacy of the user in the field of digital media. This accelerated adeptness structures the future of digital media. The producers will continue to gear towards making developing the concept of the “prod-user” to accommodate for evolving consumer expectations.
The community focus of the medium has been substantial to the spread and accessibility of information online (MySpace, Facebook, Wikipedia, etc.). The focus on community and its implications to a child’s learning process has also been fleshed out to comfortably fit in the realm of digital media. New concepts centered as digital media for children allow their users to share their work with the rest of the online community, making the learning process as much communal as it is individual.
Key Findings:
- Children of today are much more exposed to interactive digital media, gaming and online platforms
- This leads to expectation that a program/game will have interactive/transmedia storytelling elements to it
- Digital media programs like Kahootz and ACMI are equipping children with the skills they need to become media creators by simplifying the technology and enhancing media literacies
- Digital and gaming media puts an emphasis on empowering young kids to develop media as a community (ACMI/PIXAR example)
- Research into new directors of digital media and narrative will hopefully help us identify how to be effective media creators in our future careers in the presenceof a much more media skilled audience who have expectations for an extended role in the creation of their media
